Our Exported Mesh in the Windows 3D viewer
What’s truly nice about this package is that it is capable of exporting GameObjects: you’re actually exporting the whole hierarchy of the GameObject so children will be exported as well. Right-click the object in the hierarchy and select 'Export to FBX.'įrom the options popup, you can then select the Level of Detail of the mesh (LOD), the object pivot… Export Options To get it, open the package manager in Unity, check the “Show preview packages” option, and download FBX Exporter. One of these is the aptly named “FBX Exporter”, currently in version 3.2.1, which allows us to export our Meshes to the FBX format for later use in Unity or in a Computer Graphics software, such as Maya or 3ds Max. Unity has a lot of packages, and even more preview packages. In this article, I introduce tools to easily export a mesh to OBJ or FBX. I do a lot of work with Procedural Generation, and it’s obviously incredibly useful to be able to save this data for later use.